House House admits limited AI use in Big Walk
The indie studio's disclosure came amid an awards debate after Independent Games Festival jurors pledged to shun games made with generative AI.
By Standard Topic. AI-generated from the reporting listed under Coverage. Published . Updated .
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What happened
House House confirmed it used large language model tools while developing its indie game Big Walk, saying they helped with technical problems and bugs and touched well under 0.1 percent of the code. In a statement on the game's FAQ, the studio apologised to those trying to limit the harm generative AI does. The disclosure followed a controversy around the Independent Games Festival, whose jurors said they would not vote for games using generative AI in any capacity.
Why it matters
The disclosure has thrown the indie games community into disarray over AI use and Big Walk's standing in awards consideration.
Timeline
- Nov 10, 1:32 AM ET: Reports emerged that Big Walk used AI in the final stretch of development, sparking an intense awards debate.
- Nov 10, 6:00 AM ET: House House confirmed that under 0.1 percent of Big Walk's code was written using AI and apologised in a statement on the game's FAQ.
- Nov 10, 12:32 PM ET: The studio said it sparingly used AI in the final stretch of the game's development, after some Independent Games Festival jurors said they would not vote for games using generative AI.
Coverage
- The indie game community is in disarray over AI and Big Walk (theverge.com)
- House House Confirms ‘Under 0.1 Percent Of Big Walk’s Code’ Was Written Using AI Following IGF Controversy (kotaku.com)
- House House says it used generative AI 'sparingly' to develop Big Walk (Mezha)
- Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate (aftermath.site)
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